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 Post subject: Virtual File System
PostPosted: Mon Jan 18, 2010 12:06 pm 

Joined: Sat Apr 19, 2008 6:26 am
Posts: 62
Create virtual file system.

All resources (wav, ogg, bmp, tga, etc.), they add a one file like "Resource.pak" (password protected). The game loads the resource:

 pseudo - code
char password [5] = "pass" / / example
load.load_resources (password, "Resource.pak");

load.find ("sound1.wav", &sounds1);

Of course, just an idea.


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 Post subject:
PostPosted: Mon Jan 18, 2010 5:12 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Sounds like a good idea.... I believe someone already suggested making a PAK file system. If you search the forum you should see it.


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