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 Post subject: The new bundles
PostPosted: Fri Aug 02, 2013 6:17 am 

Joined: Mon Jun 11, 2012 11:43 am
Posts: 27
I'm really happy that you actually made the bundles! :D
Most people who make surveys useally don't actually listen to what the people who filled it out said so,
congrats Marek! You're doing it right :)
Anyone else think that the new bundles were a good addition ?


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 6:44 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Thanks for the feedback. The bundles were one of the most requested updates to the website in the survey.


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 9:53 am 

Joined: Tue Aug 14, 2012 10:41 am
Posts: 10
Location: ShangHai, China
Bundles are good.


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 12:45 pm 

Joined: Thu Sep 27, 2007 5:51 pm
Posts: 48
Great! A little late for me perhaps, unless I would save by getting the shader bundle. That's hard to calculate tho, when I don't have any idea of how many more VMKs there will be. Any estimates?


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 1:43 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
GoryImpaler wrote:
Great! A little late for me perhaps, unless I would save by getting the shader bundle. That's hard to calculate tho, when I don't have any idea of how many more VMKs there will be. Any estimates?


I'm only starting to get into the ShaderEngine code now that OpenGL v3.3 is up and running in the VMK. I have mapped out the next 35 tutorials already, and 5 of those have already been recorded. I still need to edit them before I can post them online. When I record I sometimes end up breaking things up into smaller chunks so the next 35 tutorials will end up being about 50 to 70 different VMK.

The feedback from the survey got me thinking in some new directions which I will be incorporating into the ShaderEngine so there will be another 10 or so new topics which I'll be adding. Not sure how many extra VMK's those will end up adding to the series. Lots of good stuff coming!


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 2:38 pm 

Joined: Thu Sep 27, 2007 5:51 pm
Posts: 48
Hmm, unless there is another 160 28MB VMK parts coming, I would lose on getting the shader bundle, and that is if I
start out with 0 credits. Still not too sure about it.

Super excited about upcoming VMKs tho! I hope terrain rendering will get some attention this time around.


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 Post subject: Re: The new bundles
PostPosted: Fri Aug 02, 2013 4:37 pm 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 449
I aggree on Terrain VMKS


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 Post subject: Re: The new bundles
PostPosted: Sun Aug 11, 2013 12:36 pm 

Joined: Sun Aug 11, 2013 10:17 am
Posts: 2
Hi, I'm a bit confused but I just bought the Shader Engine bundle but I can't download anything beyond the introduction video.

Quote:
VMK Series Bundles

You can now purchase any VMK series as a bundle from the store. This means that if you buy a VMK series, you will be able to instantly download all the VMK in that series, no download credits required!


According to this I would think that there shouldn't be any restrictions?


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 Post subject: Re: The new bundles
PostPosted: Sun Aug 11, 2013 1:20 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
doctoren wrote:
According to this I would think that there shouldn't be any restrictions?


doctoren, I think I found the problem and fixed it. Give it a try now.


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 Post subject: Re: The new bundles
PostPosted: Sun Aug 11, 2013 1:37 pm 

Joined: Sun Aug 11, 2013 10:17 am
Posts: 2
They are all available now.

Many thanks for your quick fix. Looking forward to diving into the rest.


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