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 Post subject: Game AI and pathfinding, decision making and environment.
PostPosted: Fri May 18, 2012 12:34 am 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 447
This was a very good read. A great thesis paper on Game AI and how it has evolved over time, it explains the advantages and pitfalls, and compares the total percentages of processor cycles and memory usage against the rest of a game engine. It has great insight and examples. Different algorithms and the pros and cons of each.

http://takinginitiative.files.wordpress.com/2011/05/thesis.pdf


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