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 Post subject: 3D File Viewer Application and VMK File Format
PostPosted: Sat Aug 16, 2008 9:04 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
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3D File Viewer Application and VMK File Format

The File Viewer application makes it very easy for anyone to modify Caligari COB/SCN files or my own custom 3D file format (*.VMK files). Use this application as a "Level Editor" to position, orient and scale all your objects in the scene.

Features
  • Background & Grid color selection via easy to use color picker
  • View Scenegraph when COB, SCN or VMK files are loaded
  • Easily update any Transform, Shape, Material, Texture or Texture Transform Nodes dynamically.
  • Load multiple files at a time to compare relative sizes

The VMK file format is explained in detail and comes with source code to show you how to create your own 3D file format.

Demonstration Video
ImageView this youTube video to see how to use the 3D File Viewer program to manipulate the scenegraph and export models into your games.

Additional Info
The 3D File Viewer application will be emailed to you after it is purchased from the store


Last edited by Marek on Fri Oct 15, 2010 5:31 am, edited 3 times in total.

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PostPosted: Mon Mar 02, 2009 1:49 pm 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I have made a few modifications to the structure of the VMK file. The VMK Header will now contain the string VMK FILE (all capitals) and the version number is stored in two short variables s_VersionMajor, s_VersionMinor. In Ghost Toast VMK19a I demonstrate how to update the source code to take this into account.

I removed the virtual keyword from destructors and also removed iiParentID from VMK Chunks that don't need this variable.


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