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 Post subject: Architecture of the engine
PostPosted: Wed Feb 29, 2012 8:41 pm 

Joined: Thu Jan 19, 2012 8:38 pm
Posts: 7
Hi Marek,

I just started watching the vmk's and I found myself wanting the overall architecture of the engine. It would be nice if you could provide a design document showing the architecture of the engine along with the vmk's, so that we could look at it upfront and redesign it as required and then start coding, don't you think?

Thanks and regards.


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 Post subject: Re: Architecture of the engine
PostPosted: Wed Feb 29, 2012 9:09 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Is this what you are looking for:
http://www.marek-knows.com/files/3D_Ope ... charts.pdf


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 Post subject: Re: Architecture of the engine
PostPosted: Wed Feb 29, 2012 10:08 pm 

Joined: Thu Jan 19, 2012 8:38 pm
Posts: 7
Hmmm nope, not exactly. Something like the overall component and class hierarchies as UML diagrams with description of what each does.


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 Post subject: Re: Architecture of the engine
PostPosted: Thu Mar 01, 2012 4:43 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I currently don't have something like that, however I can generate a UML diagram from the completed source code. Give me a few days to put this together and I'll post it on the website when it is done.


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 Post subject: Re: Architecture of the engine
PostPosted: Thu Mar 01, 2012 8:37 am 

Joined: Thu Jan 19, 2012 8:38 pm
Posts: 7
Alright Marek, thanks a lot! :)


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 Post subject: Re: Architecture of the engine
PostPosted: Thu Mar 01, 2012 1:09 pm 

Joined: Thu Sep 27, 2007 5:51 pm
Posts: 48
Yes, I also would like that very much, thanks! :)


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 Post subject: Re: Architecture of the engine
PostPosted: Sat Mar 24, 2012 10:08 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I posted the class diagrams for the game engine here: viewtopic.php?f=27&t=113

The diagrams for ghost toast can be found here: viewtopic.php?f=27&p=2411#p2411


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