1. I'm making an FPS engine. I'm using Octree for spatial partitioning + View frustum culling + static occluders. Im using the same Octree for detecting collisions with the world. Every dynamic object has bounding volume (both sphere and box). The game is basically a typical FPS like Quake.
I found a few posts on http://www.gamedev.net
regarding integrating Scenegraphs and Spatial Partitioning (Rendering systems). But still I'm not clear on what to do...
2. Can you point to some resources which deal extensively with integrating an animation file (like fbx) with our own programs? I realize that with DirectX it was pretty easy, since there were readymade functions for animated .x files. Even simple animations are enough for now I guess, no inverse kinematics and stuff!