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 Post subject: Shader VMK 103 - Animation Function
PostPosted: Mon Oct 12, 2015 7:15 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
In this video I show how to create a generic animation class that allows you to animate anything you want in your games. The AnimationFunction class will trigger any function that you want during an update and also any function can be called when the animation is completed.


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 Post subject: Re: Shader VMK 103 - Animation Function
PostPosted: Tue Oct 13, 2015 2:32 pm 

Joined: Mon Mar 24, 2014 2:25 pm
Posts: 69
Very good add, I like the generic nature of the "AddFunction" call.

Looking forward to the sound integration, but wish we were heading more into entity management and/or scene view management next.


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 Post subject: Re: Shader VMK 103 - Animation Function
PostPosted: Wed Oct 14, 2015 4:08 am 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 449
This is a very elegant design to handle animations. Adding in the sound integration at this point is a very nice idea for once this section is complete we can improve our animations with sound effects and more.


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