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 Post subject: Any update for Direct X?
PostPosted: Sat May 23, 2009 9:31 pm 

Joined: Sun Sep 21, 2008 5:27 am
Posts: 16
I've been out of town for awhile and just checking if any headway has come of using Direct X over Open GL.

I suspect not seeing I can't find anything new when I search for it.

Buckaroo.


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 Post subject:
PostPosted: Sun May 24, 2009 11:06 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Nothing yet. I'm still finishing up the Ghost Toast VMK's. Then I'll start something new


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 Post subject: Thanks...been away for awhile
PostPosted: Tue Jul 21, 2009 3:35 am 

Joined: Sun Sep 21, 2008 5:27 am
Posts: 16
I'm glad it atleast still on the books.

I like the new C++ Tutorials.
Now that I just built a 4 core processor I'm just starting to learn about how to use them.

I just installed Windows 7 until it expires the next 30 days and I will say that it runs well especially when compiling programs seems faster.

anyway, this probably belongs in another forum but what's the word on VS 2010?

KP


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 Post subject: Re: Thanks...been away for awhile
PostPosted: Tue Jul 21, 2009 5:08 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Bukaroo7000 wrote:
anyway, this probably belongs in another forum but what's the word on VS 2010?


I'm not sure, but I have tried out the beta version of VS 2010 and it looks good. As soon as it comes out I'll be converting over to it.


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 Post subject: VC 2010
PostPosted: Thu Jul 23, 2009 3:07 pm 

Joined: Wed Aug 06, 2008 7:53 pm
Posts: 182
Location: Russia
Aha, VS 2010! So, according to the emerging C++0x standard we could expect all those brand new lambdas (anonymous functions), r-value references, reworked ‘auto’ keyword, move semantics, perfect forwarding, static asserts, concepts, extended templates, and other terrible things? ;-)
C++0x Working Draft (the latest):
http://open-std.org/JTC1/SC22/WG21/docs ... /n2914.pdf

However, VC2010 supports only 5 new features (apart from many boost library assets that are going to be moved in std:: ), thus there is no need to worry.
http://blogs.msdn.com/vcblog/archive/20 ... art-1.aspx

When the next C++0x standard is ratified we will have to wait for another couple years (or more) till new features will be supported by leading C++ compilers.


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 Post subject: Re: Any update for Direct X?
PostPosted: Mon Oct 19, 2009 3:15 pm 

Joined: Mon Oct 19, 2009 2:39 pm
Posts: 6
Bukaroo7000 wrote:
I've been out of town for awhile and just checking if any headway has come of using Direct X over Open GL.


Well, I don´t think that DirectX is the right way to go, at least not for me.

MacOSX and Linux are rising(very slowly but they do) and DirectX is not a good option (IMHO), becouse that code would work only at Windows operating systems.


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 Post subject:
PostPosted: Fri Dec 18, 2009 7:02 pm 

Joined: Thu Nov 29, 2007 9:44 pm
Posts: 22
Are you considering XNA at all?

They have good support for loading and animating meshes.


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 Post subject:
PostPosted: Fri Dec 18, 2009 10:44 pm 
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No XNA in the near future. I'm going to stick to C++.


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 Post subject:
PostPosted: Fri Dec 18, 2009 11:33 pm 

Joined: Thu Nov 29, 2007 9:44 pm
Posts: 22
Gotta respect a hard-core C++ guy.


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 Post subject: Re: Any update for Direct X?
PostPosted: Sun Mar 07, 2010 8:42 am 

Joined: Mon Oct 19, 2009 2:39 pm
Posts: 6
Kamen wrote:

Well, I don´t think that DirectX is the right way to go, at least not for me.


I have the same opinion. Becouse I code for Winows and Linux I had to skip first parts of Game Engine VMK´s becouse it was using WINAPI. So I used GLUT(not the best way but at least it´s easy to initialise a window).

From what I saw, the OpenGL has very many possibilites that has not been uncovered in GameEngine VMK´s.


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