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 Post subject: How to plan/document a project
PostPosted: Sat Sep 12, 2009 8:11 am 

Joined: Fri Aug 08, 2008 6:50 am
Posts: 9
Location: Norway
A suggestion to a future VMK.

I really would like to know how to plan/document a project, because when a project reach certain size it starts to get hard to orientate, and to get an idea how the project is (suppose) to work. Maybe like a map or something. Also would be really nice to know several ways/methods to do this kinda stuff as I am sure there is more than just one way to do this.

Maybe tell a little about how it is done in a real game company, just to get practical feeling on the subject.

I think many amateur/self-tough programmers skip this part and starts to program blindly (me included as I don't really know how to). And also isn't normally found in C++ books either.

What do you all think?


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