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 Post subject: Shaders in GLSL
PostPosted: Wed May 11, 2011 5:49 am 

Joined: Tue May 10, 2011 5:14 pm
Posts: 1
Hi Marek!

Thanks for making this site, its just a plain awesome way to learn OOP in C++ and OpenGL at the same time.

I was wondering if you have planned to make a VMK series on using shaders in a game, because shaders have the ability to add a lot of polish and feel to the game in development. More specific im thinking about glow effects, lighting effects and water effects.


 Post subject: Re: Shaders in GLSL
PostPosted: Fri May 13, 2011 6:35 pm 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1106
Location: Ontario Canada
Yes, I am planning on making a VMK series that uses GLSL. Most likely what I'll do is show how to convert/upgrade the game engine VMK series so that all the rendering is done using shaders. Once that is up and running then I can go into the special effects.... those vmk will probably go into the OpenGL tips and tricks series.

I need to map this out a little more, but first I need to finish the current VMK series :)

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