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 Post subject:
PostPosted: Tue Apr 17, 2007 6:36 am 
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Joined: Sun Feb 11, 2007 8:59 am
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Location: Ontario Canada
I've come to a point now where I want to show you all how to import a 3D model into the OpenGL game engine that I am developing. So I'm asking you all for suggestions on what you would like to see modeled in 3D. If you have any suggestions, please post them here or email them to me directly.


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 Post subject: Re: What would you like to see me Model in 3D?
PostPosted: Thu Jun 07, 2007 5:24 pm 

Joined: Thu Jun 07, 2007 3:49 pm
Posts: 2
Anything. A nice robot, and a vehicle would be good.


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 Post subject: Re: What would you like to see me Model in 3D?
PostPosted: Sat Jun 23, 2007 9:22 pm 

Joined: Sat Jun 23, 2007 9:08 pm
Posts: 1
A cool looking tank, or a space marine would be awesome.


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 Post subject: Re: What would you like to see me Model in 3D?
PostPosted: Mon Jun 25, 2007 10:09 am 

Joined: Mon Jun 25, 2007 9:08 am
Posts: 12
how about a simple low poly character



that way everything stays simplified


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 Post subject: Re: What would you like to see me Model in 3D?
PostPosted: Thu Sep 13, 2007 10:26 pm 

Joined: Wed Sep 12, 2007 10:56 pm
Posts: 7
I agree with ostamo on this one, a low poly humanoid character would probably be the easiest for everyone to relate to.


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 Post subject:
PostPosted: Sun Feb 15, 2009 7:31 pm 

Joined: Fri Jan 23, 2009 6:35 pm
Posts: 18
Location: Oklahoma
I Think it Would be cool to see you model a highly glossy transparent sphere, or anything else that deals with high gloss transparency. Much thanks, Jody Bush


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 Post subject:
PostPosted: Mon Feb 16, 2009 1:20 am 

Joined: Fri Jan 04, 2008 2:11 pm
Posts: 72
something that
1)animates
2)has translucent/transparent parts
3)has a glossy material
4)has textures

maybe a plane/spaceship and a marine

BTW can u make tutorials on maya ?? just some tips to get started on it..


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 Post subject:
PostPosted: Mon Feb 16, 2009 8:36 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
The Ghost Toast game is demonstrate a lot of the things are are asked for here.

1) You'll see how to animate weapons and monsters during game play using the scenegraph. Skinning and skeletal animation (vertex deformations) won't be covered until shaders are incorporated. Things run too slowly on the OpenGL fixed pipeline framework.

2) The GameDev VMK 15 shows you how to use transparency. In VMK 19e you see transparency used with a texture. In VMK 24f I used transparent parts on the box texture. Is there something different that you have in mind ir2pi?

3) Glossy materials are best handled with shaders. Once I finish Ghost Toast, I can then look at creating a VMK series on shaders and special fx.

4) Textures have already been covered in a number of VMK. Do you have something specific in mind?

If you give me a detailed list of topics you would like to see covered using Maya, I can see what I can do. Note: Maya costs $2,000. trueSpace v7.6 is free.


Last edited by Marek on Tue Feb 17, 2009 4:23 pm, edited 1 time in total.

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 Post subject: PLE
PostPosted: Tue Feb 17, 2009 3:05 pm 

Joined: Wed Aug 06, 2008 7:53 pm
Posts: 182
Location: Russia
What does PLE stand for?

PLE - Personal Learning Edition

http://usa.autodesk.com/adsk/servlet/mf ... d=12035483

http://www.brothersoft.com/downloads/au ... a-ple.html


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 Post subject:
PostPosted: Tue Feb 17, 2009 4:26 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I haven't used the Maya PLE in a very long time, but I remember the older version of the PLE (v8.0) did not allow you to save your work in a standard 3D file format (only their own proprietary file format). This means that you wouldn't be able to get access to the geometry (vertex), textures etc. if you use the PLE.

Could someone verify that this is no longer the case?


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 Post subject: no free lunch
PostPosted: Wed Feb 18, 2009 8:08 am 

Joined: Wed Aug 06, 2008 7:53 pm
Posts: 182
Location: Russia
Maya 8.5 PLE (released in Jan 2007) still has same restrictions. There is no free lunch. :roll:


Last edited by BugHunter on Wed Feb 18, 2009 11:37 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Feb 18, 2009 9:21 am 
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Joined: Sun Feb 11, 2007 8:59 am
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Location: Ontario Canada
What about the 30-day trial of Maya 2009? Does it have the same restrictions?


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 Post subject:
PostPosted: Wed Feb 18, 2009 11:27 am 

Joined: Sat Jun 23, 2007 7:56 pm
Posts: 145
Try Blender.

There are tons of video tutorials and other materials for it. And it supports quite alot of things.

Am giving Blender a try too, just started.


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 Post subject: No pain, no gain
PostPosted: Wed Feb 18, 2009 6:13 pm 

Joined: Wed Aug 06, 2008 7:53 pm
Posts: 182
Location: Russia
This is what they say about 30-Day Trail:
Autodesk wrote:
The Autodesk® Maya® 2009 30-day trial software is a fully functional* version of Maya 3D modeling, animation, visual effects, and rendering software that provides free** access to Maya Unlimited for noncommercial use. The trial software gives 3D graphics and animation students, and industry professionals, the opportunity to explore all aspects of Maya software.

*Vector Renderer available in preview mode only.

It seems there are no serious restrictions (I have not tried it though).


About Blender.
Hum, interesting! So powerful and tiny at the same time ~ only 35MB after installation!

http://ftp.nluug.nl/pub/graphics/blende ... indows.exe (Win32).

If anybody installed Blender on Windows and got the message (in the console) "Checking for installed Python... No installed Python found" then you need to download following Python installer v2.5.4:

http://www.python.org/ftp/python/2.5.4/python-2.5.4.msi

Version match is important despite the claim that displayed version is only the minimum. I have tried with the most recent version (at the moment this is Python 3.0.1) and Blender could not get it.

After installation set Windows environment variable PYTHONHOME to the path where Python kit was installed
System Properties Dialog->Advanced->Environment Variables->System Variables->New
(In different docs they call this variable PYTHON or PHYTHONPATH. Incorrect!)

Blender source code:
http://www.blender.org/download/source-code/


Nevertheless, Caligari is still quite optimal solution for gamedev ( at least we know how to parse COB files :D )


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 Post subject:
PostPosted: Wed Feb 25, 2009 10:43 am 
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Joined: Sun Feb 11, 2007 8:59 am
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Location: Ontario Canada
Maya PLE is coming back!

http://www.3dworldmag.com/page/3dworld? ... eturn_soon


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 Post subject:
PostPosted: Thu Feb 26, 2009 12:30 am 

Joined: Fri Jan 04, 2008 2:11 pm
Posts: 72
has translucent/transparent parts : something like a glass effect..where the light gets distorted and takes the color of the medium maybe it's called ray tracing...not totally see through..

has textures : actually i meant bump mapping using normal maps..

and i don't know anything about maya ,so can't specify any particular topic.. learn't some 3dmax on my own .. low poly models/textures/materials/simple animation..but people say maya is better for modelling..


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 Post subject:
PostPosted: Thu Feb 26, 2009 4:57 am 

Joined: Sat Jun 23, 2007 7:56 pm
Posts: 145
There isn't a better or worse, just use the tools you are familiar with.

If the tool you know how to use, does not suit the job, then look for the one that does and learn to use it.


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