Given the parallel nature of most computer architecture today, learning how to integrate OpenCL into our game architecture would be a valuable learning experience as well as a benefit to the performance of the game engine itself.
Post subject: Re: OpenCL
Posted: Tue Jan 06, 2015 10:55 pm
Joined: Sun Feb 11, 2007 8:59 am Posts: 1094 Location: Ontario Canada
I haven't used OpenCL myself but with a quick look online, I found the following which may be helpful: