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 Post subject: Are you interested in Windows MFC VMKs?
PostPosted: Fri Sep 14, 2007 5:58 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1102
Location: Ontario Canada
Q1: How many people would be interested in seeing VMK's that cover Windows MFC? I use MFC to create all the Windows GUI that is visible in the Font Image Generator and File Application Viewer programs found in the Store http://www.marekknows.com/store.php

Note: These video's would not be free but rather would be available for purchase from the store.

Q2: What topics would you like covered in the MFC series?

Q3: How much would you be willing to pay to buy the complete MFC series?


Last edited by Marek on Wed Dec 10, 2008 6:06 am, edited 1 time in total.

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 Post subject: Re: Are you interested in Windows MFC VMKs?
PostPosted: Sat Sep 15, 2007 2:50 am 

Joined: Wed Sep 12, 2007 10:56 pm
Posts: 7
You can put me down.

GUI's , but being a beginner I am not sure what all you could use mfc over win32 for

As for a price it would be hard to determine without knowing how much you would be getting, but I personally would be willing to pay $40 - $50 for videos on the Font Image Generator and File Application Viewer programs.

Hope this helps.


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 Post subject: Re: Are you interested in Windows MFC VMKs?
PostPosted: Tue Sep 25, 2007 5:19 am 

Joined: Tue May 01, 2007 2:55 pm
Posts: 96
Location: Behind you
Currently I am not interested. Maybe sometime, but I don't think so.



I have been taking your tutorials and I am trying to make a cross-platform version of it, so I guess that shows my mindset, which is one reason I would not be interested.


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 Post subject:
PostPosted: Sun Dec 16, 2007 9:52 am 

Joined: Mon Jun 25, 2007 9:08 am
Posts: 12
well he could take the time and do wxWidgets videos and show how to use opengl with wxwidgets which is a cross platform API


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 Post subject:
PostPosted: Sun Dec 16, 2007 10:01 pm 

Joined: Thu Nov 29, 2007 9:44 pm
Posts: 22
Personally I hate MFC (No offense). A much better choice would be C# in my opinion. I am currently developing the engine with a managed front end that allows me to call the game engine from a C# .net application and draw to the C# application window.

This allows you to place controls overtop of the window like buttons, dropdown boxes etc. and use the Visual Studio designer to layout pages.


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 Post subject:
PostPosted: Thu Dec 20, 2007 1:11 pm 

Joined: Sat Sep 22, 2007 11:35 am
Posts: 2
To be honest, I'm not that interested in MFC - I'd rather dive deeper into something less platform dependent like wxWidgets or even QT.


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 Post subject:
PostPosted: Tue Jan 01, 2008 4:14 pm 

Joined: Thu Sep 27, 2007 5:51 pm
Posts: 48
I am, always good to know as much as possible about everything.


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 Post subject:
PostPosted: Thu Oct 23, 2008 3:06 pm 

Joined: Fri Oct 12, 2007 4:41 pm
Posts: 24
I don't really have any interest in MFC. I think you should focus your tutorial on game related stuff like you have done this far. It is way more fun to learn about! :)


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 Post subject:
PostPosted: Sun Dec 07, 2008 11:30 am 

Joined: Fri Aug 08, 2008 6:50 am
Posts: 9
Location: Norway
I would like to have a general GUI library that allows me to make stuffs like button, label, textbox, options, checkbox, etc..
I have looked at Win32 & MFC but i find them very complicated, lets say I need a very simple unit editor that allows me to make an unit, set up it's capabilities (like: HP, armor, damage, speed, etc..) and save it.
For this you probably just need those simple controls I mentioned.
Would be very cool if it could have been written with less then 20-30 lines of code, maybe something like this:

WINDOW("Unit Editor",300,200); //title,x,y
EDITBOX("Armor",save_my_unit()); //entity,function
EDITBOX("Speed",save_my_unit()); //entity,function
BUTTON("Save",save_my_unit()); //text,function
MENU("file_exit","Exit",exit_my_app()); //menu name,text,function

I don't know if this is possible but would make me very happy :D


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 Post subject:
PostPosted: Wed Dec 10, 2008 6:09 am 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1102
Location: Ontario Canada
MindProse,
have a look at VMK38 in the Game Engine series. http://www.marek-knows.com/downloadSect ... GameDev115

In the ghost toast series, the gui is improved


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 Post subject:
PostPosted: Wed Dec 10, 2008 12:19 pm 

Joined: Fri Aug 08, 2008 6:50 am
Posts: 9
Location: Norway
Nice! :D
I'll definitely have a look at this VMK.

Yesterday I finally figured how unicode works with win32 code (not MFC), it wasn't as difficult as I initially though. Please don't fell in the trap by trying to cast char* to TCHAR*, it's not going to work!
There are some small issues that are need to be handled before inserting a double into a edit control and vice versa.
If anyone are interested I'll suppose I could post it somewhere on this forum.

Now I got two alternatives to make applications with GUI, that's two more than I had a couple of days ago 8)

Thanks Marek


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 Post subject:
PostPosted: Sat Dec 13, 2008 12:11 pm 

Joined: Fri Jan 04, 2008 2:11 pm
Posts: 72
i don't like mfc and if there are alternatives i'd like u to do them..like c# if it's any good...

another idea ..why don't u make vmk's on creating mobile games using java or for the apple iPhone using the iPhone SDK??


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