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 Post subject: Ghost VMK 29 - Output Log
PostPosted: Sun Sep 20, 2009 9:34 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
In this VMK I do a bunch of clean up tasks. The ErrorHandler pointer inside a number of classes is handled better. All Wall, Floor and Ceiling objects loaded by the level are named so that they are easy to find in the scene graph and the Scene::OutputSceneGraphLog function is updated.


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