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PostPosted: Tue Oct 02, 2007 5:56 pm 
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Location: Ontario Canada
In VMK39A I implement the functional GS_MENU state in the game. I include all the functionality to start a new game (go to GS_LOADING -> GS_PLAY), go to the options menu (GS_OPTIONS) and you can now quit the game from the main menu.



 



 


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 Post subject: Re: GameDev VMK 39 - GUI Menu Navigation
PostPosted: Fri Oct 05, 2007 6:49 am 
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VMK 39B shows you how to layout the GS_OPTIONS screen. The functionality of all the controls will come in the next VMK.


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 Post subject: Re: GameDev VMK 39 - GUI Menu Navigation
PostPosted: Tue Oct 09, 2007 6:57 am 
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VMK 39C/D/E is pretty involved. There are a number of small changes that need to be made all over the code to get all the GUI control in the GS_OPTIONS screen to work. All of these changes are made in this 3 part VMK. Most of the changes are linked to the UserSettings class, but we do need to make changes inside GameOGL, Scene, Player and more. I also show you how to load and save data (using fstream) from/to a file so that we can keep track of the users preferences.


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 Post subject: Re: GameDev VMK 39 - GUI Menu Navigation
PostPosted: Thu Oct 11, 2007 6:20 am 
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Location: Ontario Canada
VMK 39F shows you how to split your game engine into two parts. Part 1 is responsible for loading all the GUI resources, and the second part will load the "first level" that the user will play. I also show you how to fix any strange anomalies when loading 3D models generated from other 3D modeling software.


Last edited by Marek on Tue Dec 11, 2007 10:59 am, edited 1 time in total.

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 Post subject: Re: GameDev VMK 39 - GUI Menu Navigation
PostPosted: Tue Oct 16, 2007 5:44 am 
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Location: Ontario Canada
VMK 39G finishes off the GUI Navigations by adding the GS_PAUSE and GS_PAUSE_OPTION screens.


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