A brief overview of what I have planned for the physics engine VMK series is presented. The VMK's use the OpenGL Game Engine
to build on top of, so if you haven't gone through those VMK's I would recommend you look at them first. If you want to skip over the OpenGL Game Engine VMK's and start right in with the Physics one, you can purchase the complete Game Engine source code
from the store.
I welcome any suggestions that you may have for features to add to the physics engine.