I don't have the OpenGL red book and I am not familiar with the term subdivision in the sense that you are using it in. Do you have a url reference that I could look at to see in depth what you mean.
Sure. I'm just getting started and really haven't had a chance to read through that entire section so I may be incorrectly throwing around terminology. If that's the case, I apologize in advance and feel free to correct me.
A copy of the red book can be found at http://www.glprogramming.com/red
. It is an early edition but I am just curious with the concept. Hopefully it is still up to date (?). You could probably find later editions elsewhere.
The section I am talking about is titled "An Example: Building an Icosahedron". It is at the very bottom of the second chapter (find should bring you to it).
If I understand it correctly, it starts with that basic shape (icosahedron?) and continues to divide through the equilateral triangles multiple times to form a basic sphere.
Is this more/less/similarly complex? Is it too rigid in comparison to what you made? Would texturing be difficult?
Thanks for your time, Marek.