It is currently Mon Jun 26, 2017 12:26 am

All times are UTC - 5 hours




 Page 1 of 1 [ 12 posts ] 
Author Message
 Post subject: Ghost VMK 0 - Introduction
PostPosted: Sun Apr 13, 2008 5:34 pm 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
A brief introduction to the Ghost Toast series. This series will take you through the entire game design process of creating a FPS game on paper and then building it inside Visual C++ 2005. I use the OpenGL Game Engine (which can be purchased from the store) as the starting point for this project.

All 2D textures and 3D models used in the game will be given to you as you progress through the videos but feel free to customize the game to your own needs as you see fit.


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Apr 14, 2008 3:45 am 

Joined: Sat Jun 23, 2007 7:56 pm
Posts: 145
Now thats what am talking about!8)

Its great to see how things will be applied in a complete game, bringing the game and physics engines together.

Am not keen on FPS games but I look forward to the desing process.

Good one Marek :D


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Apr 14, 2008 6:54 am 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
I'm pretty excited about this series myself. I currently have 1/2 the game working and it looks and feels pretty good. Now I'm starting to add in the AI into the ghosts and things are getting a lot of fun!

Curious, what kinds of games are you interested in if they are not FPS?


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Apr 14, 2008 7:25 am 

Joined: Sat Jun 23, 2007 7:56 pm
Posts: 145
FPS games kind of get repetitive for me. Can play them but not more than 20 mins before I get bored!

I like "thinking" games eg Adventure, RTS, mystery games and the likes. Games where i don't just walk around killing and blowing things up.

Have you seen Penumbra: Overture and Penumbra: Black Plague from Fictional games? If you haven't, you should play the demos. It will give you an idea of what I mean.

I like those games, great use of 3d technology graphics and physics. The atmosphere is great too.

I aim to create games like that :wink:


Offline
 Profile  
 
 Post subject:
PostPosted: Tue Apr 15, 2008 3:12 am 

Joined: Thu Sep 27, 2007 5:51 pm
Posts: 48
Im not really fond of FPS games either, but if I can make an FPS it can't be too hard to modify to an adventure or RPG game.


Offline
 Profile  
 
 Post subject:
PostPosted: Tue Apr 15, 2008 4:59 am 

Joined: Sat Jun 23, 2007 7:56 pm
Posts: 145
Am actually working on some 3d puzzle games to help improve my engine and tools.
Then once they can handle complex settings, am going for an adventure game which I had designed previously.

Space games are also on my TO DO list as well.

RPG games are cool, but tend to be more complex due to all the stats and quests you have to code and balance.

But hey, without challenges Life would be boring won't it? :wink:


Offline
 Profile  
 
 Post subject:
PostPosted: Wed Apr 16, 2008 10:34 am 

Joined: Mon Jul 02, 2007 10:06 am
Posts: 5
Wow Marek great idea!
I'm pretty exited to see the animated mashes in action. Will you be using bone animation?


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Apr 17, 2008 1:35 am 

Joined: Thu Oct 25, 2007 9:49 pm
Posts: 33
i thought FPSs were one of the easier game types to create and manage (compared to an RTS) and such, engaging FPSs r fun but so are RTSs and MMORPGS


Offline
 Profile  
 
 Post subject:
PostPosted: Sun Apr 20, 2008 11:37 am 

Joined: Sat Apr 19, 2008 6:26 am
Posts: 62
I would like to create the game style the Alien Breed (I love this game) , shadowgorunds etc but FPS it`s OK.


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Apr 21, 2008 5:35 am 

Joined: Tue May 01, 2007 2:55 pm
Posts: 96
Location: Behind you
qsik777 wrote:
i thought FPSs were one of the easier game types to create and manage (compared to an RTS) and such, engaging FPSs r fun but so are RTSs and MMORPGS


It all depends... A sprite-based approach can easily be applied to an RTS, making an RTS easier. An RTS also looks better (assuming you do use 3d) than a fps when they both use little physics. As there is more to an RTS game it will often be more big-prone and harder to balance.

And as for an mmorpg, that's not even a genre all by itself, it's a supergenre. A simple textbased mmorpg is way easier to make than any 3d game (though getting the bandwidth to truly support the first m may actually not be an easy task - it will include paying monthly)


Offline
 Profile  
 
 Post subject:
PostPosted: Tue Apr 22, 2008 11:33 pm 

Joined: Thu Oct 25, 2007 9:49 pm
Posts: 33
when dealing with RTSs, wouldnt Pathfinding, AI, and very optimized network code( if multiplayer was included)make the project all but undoable? FPSs are generally easier yes?

--as the experts say, MMORPGs that are 3d and can host lots of ppl and are fun can't really be done by one person


Offline
 Profile  
 
 Post subject:
PostPosted: Wed Apr 23, 2008 12:59 am 

Joined: Tue May 01, 2007 2:55 pm
Posts: 96
Location: Behind you
Yes, if you choose so.

In fact, the experts say no game at all can be made by a single person.

For AI and pathfinding the very same thing goes, you can make it as hard as you want to, and if you want to include networking possibilities that does indeed also make it hard.


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 12 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

cron