In VMK2A I show you how to take a fresh copy of the Game Engine Source Code
and start using it to make Ghost Toast.
I get rid of the old splash screen found in the game engine and replace it with a new one in VMK2B.
In VMK2C/D I start by getting the cursor rendering correctly on the screen. I show how to correct the GUIButton class so that we can get perfect pixel-to-pixel mapping onto our controls. After reactivating the console window, I use the gui
command to dynamically position the four GUI buttons (Play, Highscore, Config and Quit) on the main menu.