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 Post subject: Ghost VMK 2A->D - Project Setup & Main Menu
PostPosted: Wed Apr 30, 2008 8:36 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1102
Location: Ontario Canada
In VMK2A I show you how to take a fresh copy of the Game Engine Source Code and start using it to make Ghost Toast.

I get rid of the old splash screen found in the game engine and replace it with a new one in VMK2B.

In VMK2C/D I start by getting the cursor rendering correctly on the screen. I show how to correct the GUIButton class so that we can get perfect pixel-to-pixel mapping onto our controls. After reactivating the console window, I use the gui command to dynamically position the four GUI buttons (Play, Highscore, Config and Quit) on the main menu.


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 Post subject: Re: Ghost VMK 2A->D - Project Setup & Main Menu
PostPosted: Sat Jul 28, 2012 7:24 am 

Joined: Thu Jul 10, 2008 6:04 am
Posts: 5
Hi Marek,

Is anyone having trouble with the VMK2B video? For some reason it does not load.

Note: I copied VMK2B into VMK2A and it seems to work.

CD


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