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 Post subject: Physics VMK 7 - Preparation Work
PostPosted: Sat Sep 20, 2008 6:39 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
This video explains the inner workings of the physics engine that I'll be adding to the game engine. Near the end of VMK 7B I clean up some code to get ready to implement the new algorithm in C++.

It is difficult to tell if the Scene is rendering properly on the screen when everything is white.... and as a matter of fact I made a typo in the Scene::update function. I show how to fix this in the next VMK.


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