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 Post subject: Physics VMK 13 - Interpolation
PostPosted: Sat Oct 11, 2008 8:21 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1102
Location: Ontario Canada
In this video I explain why we need to use interpolation with the physics engine. I then go into the code to implement the technique described and show how you can test the effectiveness of the interpolation.

You'll need to do this on your own computer to see the results, since the frame rate of the video is only 10fps which is too slow to really notice the difference.


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