This VMK series is a grab all for OpenGL Tips and Tricks. A list of things that I will be covering is presented below:
- Particle System
The VMK's use the OpenGL Game Engine
to build on top of, so if you haven't gone through those VMK's I would recommend you look at them first. If you want to skip over the OpenGL Game Engine VMK's and start right in with the Tips and Tricks, you can purchase the complete Game Engine source code
from the store.
I welcome any suggestions that you may have for additional tips and tricks.