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 Post subject: Ghost VMK 34 - Score Keeping
PostPosted: Thu Oct 08, 2009 5:28 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
In this VMK I add the score indicator to the top left hand corner of the screen. When a ghost is hit with the mace we collect points and the indicator updates. The renderHud function is also updated so that the HUD is always drawn ontop of everything else inside the scene rather than having it get clipped by objects inside the scene.


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