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 Post subject: Ghost VMK 37 - Crossbow Weapon
PostPosted: Thu Nov 05, 2009 5:59 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
VMK 37A: Included with this VMK, you will find the 3D models for the crossbow and arrow. I create the Crossbow class and use it to render the crossbow on the screen.

VMK 37B: The crossbow has 5 states that it can be in. The state machine to control the crossbow is implemented in this VMK.

VMK 37C: The arrow object is placed on the crossbow in this VMK when the player picks up a quiver of arrows. We also animate the arrow being pulled back and shot forward when the attack button is pressed.


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PostPosted: Wed Feb 09, 2011 8:22 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I just discovered a bug in the way that the arrow is rendered on the crossbow. I forgot to turn the arrow visibility off after the arrow is shot! The fix is shown in VMK 52.


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