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 Post subject: Ghost VMK 38 - Shooting Arrows
PostPosted: Fri Nov 20, 2009 7:52 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
VMK 38A: In this two part VMK I explain how to handle arrow objects when the player shoot using the crossbow. This video focuses on rendering a single arrow object as it leaves the crossbow.

VMK 38B: The arrow object is duplicated multiple times and code is added to allow for more than one arrow to be rendered on the screen at a time.

VMK 38C: Motion equations are implemented for each arrow to make it move across the screen. Arrow collisions with the floor is also added.

VMK 38D: Arrow Collisions. In this VMK I show how to make the arrows collide with the walls and ceilings in the level.


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