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 Post subject: OpenAL VMK 13 - Error Checking
PostPosted: Sun Feb 20, 2011 3:19 pm 
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Location: Ontario Canada
In this VMK I show how to fix the errors that can pop up from the AudioManager when you are dynamically adding and removing audio sources/streams.


Last edited by Marek on Sun Feb 20, 2011 3:28 pm, edited 1 time in total.

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PostPosted: Sun Feb 20, 2011 3:20 pm 
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Joined: Sun Feb 11, 2007 8:59 am
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Location: Ontario Canada
Instead of searching for " al" and "(al" in the source code, do a search for alGetError. The results will give you all the locations where you should clear the error state.


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 Post subject: Re: OpenAL VMK 13 - Error Checking
PostPosted: Sat Apr 23, 2011 5:05 am 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 448
I noticed that when you updated the AudioManager that you updated the AudioManager Project. My question is, should this udpate be made in the Ghost Toast Game Engine as well?


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 Post subject: Re: OpenAL VMK 13 - Error Checking
PostPosted: Sat Apr 23, 2011 6:35 am 
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Location: Ontario Canada
skilz80 wrote:
I noticed that when you updated the AudioManager that you updated the AudioManager Project. My question is, should this udpate be made in the Ghost Toast Game Engine as well?


Yes, you'll want to make this change in Ghost Toast as well. I show how to make the change in one of the Ghost Toast videos already, so if you are following along in the VMK, you'll see me make this change.


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