A brief introduction to the OpenGL Shader Engine series. This VMK series is a continuation of the Game Engine and Ghost Toast VMK series. In those other VMK series you saw how to develop a game engine mainly using OpenGL v1.0 features. In the Shader VMK series the game engine is rewritten using more advanced C++ features and the renderer is updated to use the core OpenGL v3.x specifications. Visual C++ 2010 (or newer) is required to follow along because I will be using new features of the C++ language that are not available in older compilers.
You need to be have a premium membership
to the website, or you must have previously purchased the Part 1+2: Complete Ghost Toast Game Design
to be able to download the tutorials in the Shader Engine VMK series.
If you purchased Part 1: 3D OpenGL Game Engine and Part 2: Ghost Toast Development individually, then you also qualify to download the Shader VMK series.