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 Post subject: Shader VMK 2 - Exception Handler
PostPosted: Wed Aug 15, 2012 4:26 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
In this video I setup the class which will be used to handle all thrown exceptions in the Shader Engine. We will update this handler in a few VMK once the file logger is written.


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 Post subject: Re: Shader VMK 2 - Exception Handler
PostPosted: Thu Aug 16, 2012 11:22 am 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 448
I like how you contained the exception handler in simple class obect that accepts a string or ostringstream and never use a pointer to access it. Very clean code.


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