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 Post subject: Shader VMK 3 - Block Process & Threads
PostPosted: Sat Aug 18, 2012 4:34 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
Two classes are created in this VMK which allows us to easily manage multiple launches of the engine, and multiple launches of functions used by different threads.


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 Post subject: Re: Shader VMK 3 - Block Process & Threads
PostPosted: Sat Aug 18, 2012 6:06 pm 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 450
Putting the thread's critical section into a class object really simplifies things, nice work.


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