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 Post subject: VMK Series: Physics Engine
PostPosted: Wed Jul 31, 2013 1:57 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
A physics engine framework is created in this VMK series and integration into the OpenGL game engine is demonstrated. These VMK build on top of the OpenGL Game Engine VMK series.

Features
The Physics Engine VMK series will teach you to:
  • simulating with and without vertical synchronization
  • creating new geometric shapes in OpenGL
  • position, velocity, and acceleration of objects is explained
  • working with game timing and motion
  • simulating projectile motion with gravity, wind and friction
  • exploring different types of forces in nature that can be simulated
  • implementing integrators and interpolation classes
  • create a particle system
  • 2D space ship control
  • + more!


Included with this bundle
Upon purchasing this VMK Series the following VMK will be available for direct download:
  • Image ALL Physics Engine VMK (includes all VMK that are there now, plus any that are added in the future to the series)

Additional Info
If you have any questions about a particular VMK in this series, visit the Physics Engine forum found here.

This VMK Series is available for purchase from the store. The videos from this VMK series are also available for purchase in the Complete Ghost Toast Game Design Bundle


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