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 Post subject: Shader VMK 38 - Debug Logging
PostPosted: Mon Feb 10, 2014 8:37 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
In this VMK I modify the Settings class so that we have a way to turn debugging logging messages on and off easily. This will become very handy a little later on when things get more complex. Some extra logging messages are also added to track when singletons are created and destroyed.


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 Post subject: Re: Shader VMK 38 - Debug Logging
PostPosted: Tue Feb 11, 2014 2:28 pm 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 448
Very simple!


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