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 Post subject: Shader VMK 41 - Texture Asset Storage
PostPosted: Wed Mar 19, 2014 6:27 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
The AssetStorage class is updated in this video so that it supports the ability to store textures that are loaded by the engine. The way that OpenGL is handled is changed in this VMK so instead of needing gl.h and glext.h we now only need glcorearb.h


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 Post subject: Re: Shader VMK 41 - Texture Asset Storage
PostPosted: Thu Mar 20, 2014 2:32 pm 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 447
Believe it or not with the changes and the few modifications this section of the Series went very smoothly. :)


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