It is currently Mon Jun 26, 2017 12:29 am

All times are UTC - 5 hours




 Page 1 of 1 [ 2 posts ] 
Author Message
 Post subject: Shader VMK 48 - Batch Rendering
PostPosted: Sat Jul 05, 2014 6:34 am 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
In this video I describe how batch rendering works. I give an example in Photoshop showing how geometry in a game should be passed between the CPU and the GPU by the shader engine.


Offline
 Profile  
 
 Post subject: Re: Shader VMK 48 - Batch Rendering
PostPosted: Thu Nov 20, 2014 1:40 pm 
Site Admin

Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
I have also published an article on OpenGL Batch Rendering here:
http://www.gamedev.net/page/resources/_ ... ring-r3900


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 2 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

cron