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PostPosted: Tue Jul 24, 2007 6:20 pm 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
VMK35A/B starts off by showing you how to clean up the game engine code so that we can easily change the game state using either the GameOGL class or the Scene class. The game timing is updated and then I show you how to add a splash screen to the beginning of the game.



In VMK35C we update the ShowIntro() function so that the splash screen is a little bit more exciting.


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 Post subject: Re: GameDev VMK 35 - Splash Screen
PostPosted: Thu Sep 06, 2007 7:02 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1105
Location: Ontario Canada
I have a feeling that I may have introduced a compiling bug into the GameEngine project. I am finishing up some work now on VMK38C and I see that the project doesn't build properly. If you are having problems compiling your program, let me know and I can tell you how to fix it. Alternatively, watch VMK38C and you will see how to fix everything.


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