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 Post subject: Shader VMK 97 - OpenGL threads
PostPosted: Sun Aug 30, 2015 6:20 am 
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Joined: Sun Feb 11, 2007 8:59 am
Posts: 1094
Location: Ontario Canada
In this video I make the required changes to the Shader Game Engine so that we can use OpenGL calls in a second thread and have those commands work rather than fail.


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 Post subject: Re: Shader VMK 97 - OpenGL threads
PostPosted: Tue Sep 01, 2015 11:09 am 

Joined: Sat Aug 16, 2008 7:58 am
Posts: 447
Very nice and very useful.


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