In this video I demonstrate how to setup Visual Studio so that we will be ready to start entering the Zing game code. There are a number of different ways that you can setup your environment:
1. If you have already completed the Shader Engine VMK series up to VMK 110 then you can just rename the "Game" project to "Zing" and you are ready. Alternatively, you can duplicate the "Game" project and name it "Zing" and just adjust the project settings as shown in this VMK.
2. If you haven't completed the Shader Engine VMK series then you can purchase the Shader Engine source code from the store
. Once you have the Shader Engine source code, you can follow step 1 above.
3. You can also purchase the Zing Game VMK series
which will give you access to the Zing Starter Pack
files. The Starter Pack contains a pre-built Shader Engine library and header files which you'll need to be able to make the Zing game. This VMK shows you how to use the starter pack to setup the development environment.
For detailed instructions on how to setup Visual Studio to work with the external libraries that the Shader Engine uses, see 3D Audio Engine VMK 1
for OpenAL setup instruction and Shader Engine VMK 108
for all the rest of the libraries.
If you purchased the Zing Game VMK series, then the 3D Audio Engine VMK 1 and Shader Engine VMK 108 will be included in your purchase history found here