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Download OpenGL Tips and Tricks Video Tutorials

This VMK series uses the 3D OpenGL Game Engine to present different tips and tricks that you can use when creating your own computer games. Send me an email message if you have suggestions for additional topics that should be covered.
13 Files1 hr 49 min
0

Introduction

Free
0
1.3
1 min
A brief description of what is to come in this VMK series. Use the forum link below to post suggestions on what you would like see added to this series.
1a

Sprites Part 1/2

33.2 MB
33.2
33.2
15 min
This VMK is broken up into two parts. In this first part I show how to setup the game engine and how to prepare the texture image which I'll be using to render snowflake sprites.
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1b

Sprites Part 2/2

35.6 MB
35.6
35.6
6 min
This VMK is broken up into two parts. In this second part I present a way to randomly generate and move the snowflakes so that it appears as if it is snowing.
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1c

Car Sprite Control Part 1/2

33.8 MB
33.8
33.8
15 min
In this two part VMK I demonstrate how to create a sprite class that can be used to both control and render sprite objects to the screen.
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1d

Car Sprite Control Part 2/2

Free
0
34.9
1 min
In this two part VMK I demonstrate how to create a sprite class that can be used to both control and render sprite objects to the screen.
1e

Animated Sprites Part 1/2

11.2 MB
11.2
11.2
15 min
This VMK is broken up into two parts. In this first part I demonstrate how to animate a police car sprite. Using the space bar you'll be able to turn the car's lights on or make them flash.
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1f

Animated Sprites Part 2/2

14.6 MB
14.6
14.6
16 min
This VMK is broken up into two parts. In this second part I demonstrate how to animate a running man sprite. All the animation parameters are explained so that you can make him run faster or slower.
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2p1

PNG Textures Part 1/6

28.0 MB
28.0
28.0
 
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
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2p2

PNG Textures Part 2/6

28.0 MB
28.0
28.0
 
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
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2p3

PNG Textures Part 3/6

28.0 MB
28.0
28.0
 
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
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2p4

PNG Textures Part 4/6

28.0 MB
28.0
28.0
 
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
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2p5

PNG Textures Part 5/6

28.0 MB
28.0
28.0
 
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
You must login to
download this file
2p6

PNG Textures Part 6/6

22.0 MB
22.0
22.0
39 min
The code written in C++ VMK 24 PNG Loader is carried forward into this VMK where the texture manager is expanded to include the ability to use PNG texture files in the game engine.
You must login to
download this file