
New Shader Engine video
VMK 25p4: Vertex Array Objects Part 4/4
In this VMK I demonstrate how vertex array objects work with vertex buffer objects. Additionally we move from OpenGL v2.1 up to OpenGL v3.0

New Shader Engine video
VMK 25p3: Vertex Array Objects Part 3/4
In this VMK I demonstrate how vertex array objects work with vertex buffer objects. Additionally we move from OpenGL v2.1 up to OpenGL v3.0

New Shader Engine video
VMK 25p2: Vertex Array Objects Part 2/4
In this VMK I demonstrate how vertex array objects work with vertex buffer objects. Additionally we move from OpenGL v2.1 up to OpenGL v3.0

New Shader Engine video
VMK 25p1: Vertex Array Objects Part 1/4
In this VMK I demonstrate how vertex array objects work with vertex buffer objects. Additionally we move from OpenGL v2.1 up to OpenGL v3.0

Zing available on BlackBerry Devices
Zing has been ported to run on the new BB10 devices. download the app now! Zing has been ported to the BlackBerry platform, so that you can now play it on the new BB10 devices. Download the app here: http://appworld.blackberry.com/webstore/content/27406036/

New Shader Engine video
VMK 24: Move In Shader
In the previous VMK, I showed how to work with shaders, however I forgot to demonstrate how to move vertices directly in a shader. That is what this video covers.

New Shader Engine video
VMK 23p3: GLSL Shaders Part 3/3
In this VMK we explore working with both the fragment and vertex shaders. I also demonstrate common errors that you will encounter when writing GLSL code.

New Shader Engine video
VMK 23p2: GLSL Shaders Part 2/3
In this VMK we explore working with both the fragment and vertex shaders. I also demonstrate common errors that you will encounter when writing GLSL code.

New Shader Engine video
VMK 23p1: GLSL Shaders Part 1/3
In this VMK we explore working with both the fragment and vertex shaders. I also demonstrate common errors that you will encounter when writing GLSL code.

New Shader Engine video
VMK 22p6: OpenGL v2.1 Part 6/6
In this video OpenGL shaders are introduced for the first time. We look at how to create, compile and link vertex and fragment shaders, and then use them to render on the screen.


Choose the downloads tab at the top of the screen and then select a VMK topic. You will see
a listing of all the VMK in the selected section. See the reference image on the right.
